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UI/UX DESIGN

Works first.
Looks good second.

User flows, wireframes, prototypes, and polished UI — designed around how people actually use the thing. Clean enough to hand off to a developer, honest enough for an owner to actually use.

Brand identity

Logo, color system, typography, and brand guidelines — built on a clear point of view about what your business should feel like, not just what it should look like.

UI/UX design

User flows, wireframes, and high-fidelity screen designs for web and mobile products. Designed around real user behavior, not aesthetic preference.

Design system

A component library in Figma with documented tokens, states, and variants — so your developers aren't reinventing the button every sprint.

Figma handoff

Clean, organized Figma files with proper auto-layout, component naming, and developer annotations. Files developers actually want to work with.

Marketing assets

Social templates, ad creative, landing page layouts, and presentation decks that maintain brand consistency without rebuilding from scratch each time.

Prototype & user testing

Clickable prototypes for validating flows before development starts. Test with real users early, when changes are cheap.

Design is a decision tool,
not a decoration layer.

We start every design engagement by understanding the user's job — what they're trying to accomplish, where they're getting stuck, and what success actually looks like for them. Good design solves that problem. Beautiful design solves it in a way that also feels right.

When we work alongside our engineering team, design and development happen in parallel. Engineers are reviewing design decisions while they're still cheap to change. The result is work that ships on time and matches the designs — not a hand-off that falls apart in implementation.

What you walk away with
  • Brand guidelines document (colors, type, logo usage)
  • Figma design files for all screens
  • Component library / design system
  • Developer-ready handoff with specs
  • Export package (logos, icons, assets)
  • One round of revisions included

Design that looks good is table stakes. Design that converts is the work.

Most design projects go wrong for the same reason: designers optimize for how the product looks in a portfolio screenshot rather than how it performs for real users with real goals under real conditions. Beautiful UI that confuses users on the signup flow, or loses them on the checkout page, or makes them wonder which button to click — that's not good design. That's expensive decoration.

Our design process starts with understanding the business goal: what does a successful interaction look like, what's currently blocking it, and what do the users actually need to accomplish? The visual design comes second — it serves the interaction, not the other way around. That's why our designs tend to convert better than designs that prioritize aesthetics — because every visual decision has a functional reason behind it.

We design in Figma and hand off developer-ready files: component specs, spacing tokens, typography scales, interaction states, and responsive behavior documented. If we're also building what we design, the handoff is even cleaner — the same people who designed it write the CSS.

Common questions

Everything you need to know before getting started.

Both. We can deliver design-only (Figma files, component specs, developer handoff documentation), or we can design and build — which is often more efficient since the people designing and the people coding are the same team.

We start with a discovery conversation to understand your users, your goals, and what you're working with. From there: information architecture and user flows, wireframes for structure and layout, high-fidelity mockups for visual design, and a prototype for interactive review. You review and give feedback at each stage before we move forward.

We include two full revision rounds at each design stage. In practice, most projects don't use all of them because we front-load the alignment work — getting agreement on goals, users, and structure before we're deciding between shades of blue.

Yes. We design mobile-first: the mobile layout gets designed and reviewed before we move to desktop. On mobile, constraints force better decisions — if a design works on a 375px screen, it'll work anywhere.

Yes. If you have brand guidelines, a component library, or an existing Figma file, we work within those constraints. We can also extend or improve a design system while maintaining its existing patterns.

Ready to design something worth building?

Tell us what you're working on. We'll come back with a scope and a plan.

Start the project (815) 600-5070